Re: MMDVM bridge to YSF portion of XLX server with Allstar


Eric-K6KWB
 

Hi Jeff,
This is the comments I have I hope it helps. Good Luck!
73,
Eric

[YSF]
Address = 127.0.0.1             ; Address to send AMBE TLV frames to (export)
TXPort = 31100                  ; Port to send AMBE TLV frames to (export) >>>>>> 35100  should match your AB.ini
RXPort = 31103                  ; Port to listen on (import) >>>>> 35103
FallbackID = 3140122            ; In case we can not find a valid DMR id in the database, 
export this one
ExportTG = 31403                 ; Which TG to export
Slot = 1                        ; Export slot

; General vocoder setup information
decoderFallBack = true                 ; Allow software AMBE decoding if a hardware decode
r is not found
useEmulator = false                     ; Use the MD380 AMBE emulator for AMBE72 (DMR/YSFN  >>>>>>true
/NXDN)
emulatorAddress = 127.0.0.1:2470        ; IP address and port of the md380 server

[AMBE_AUDIO]
address = 3.208.70.29                     ; IP address of xx_Bridge   >>>>>>>>>>> this should match your dvswitch.ini 127.0.0.1
txPort = 35103                          ; Transmit TLV frames to partner on this port   
rxPort = 35100                          ; Listen for TLV frames from partner on this port
ambeMode = YSFN                         ; DMR, DMR_IPSC, DSTAR, NXDN, P25, YSFN, YSFW (enc
ode PCM to this format)
minTxTimeMS = 2000                      ; Minimum time in MS for hang delay (0-10000)

[USRP]
address = rcwacomputer.ddns.net                     ; IP address of USRP partner (Allstar/
Asterisk or another Analog_Bridge)
txPort = 33001                          ; Transmit USRP frames on this port         >>>>>>double check your port from Allstar
rxPort = 35001                          ; Listen for USRP frames on this port       
aslAudio = AUDIO_UNITY               ; Audio to ASL (AUDIO_UNITY, AUDIO_USE_AGC, AUDIO_USE
_GAIN)
agcGain = -20                             ; Gain 1 = Unity Gain 2 = two time the level of 
unity
dmrAudio = AUDIO_USE_GAIN               ; Audio from ASL (AUDIO_UNITY, AUDIO_USE_GAIN, AUD
IO_BPF)
dmrGain = 0.15                          ; Gain 1 = Unity Gain .50 = half the level of unit
y

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